A downloadable game for Windows

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Riches? Despair? Who knows what awaits you down here...

Will you succumb to the madness or reclaim your humanity!?

None have managed it thus far...


Bone Dungeon is a somewhat Gauntlet inspired Roguelike with a heavy emphasis on BONE 🦴

❖The Dungeon is responsive to your playstyle and will adapt its challenges accordingly.  It is designed in such a way to be a very quick pick up & play game with enough of a challenge for the more hardcore players.

❖The game is primarily a Single Player experience, but you can enjoy it with up to 3 friends locally and the game will try its best to balance out the experience.


There are quite literally so many secrets in this game it's ridiculous.  I don't think I'll spoil any of them here this time around though.  And I doubt every secret will be found.

-er well.  I guess I'll tell you one.... Make it to the Final Floor with any Class that you've unlocked for a Super surprise.

StatusReleased
PlatformsWindows
Release date 98 days ago
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorbybyblue
GenreAction
Made withAseprite, Bfxr, Clickteam Fusion
Tags1-bit, 2D, Arcade, Black and White, Co-op, Dungeon Crawler, Multiplayer, Retro, Roguelike, Top-Down
Asset licenseCreative Commons Attribution v4.0 International
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any), Joystick, Touchscreen
AccessibilityColor-blind friendly, High-contrast
MultiplayerLocal multiplayer
Player count1 - 4
LinksHomepage, Twitter, Patreon

Download

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Click download now to get access to the following files:

Bone Dungeon (v1.3) 32 MB

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Development log

Comments

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(1 edit)

Pretty fun game so far, things can escalate quickly. Though my only complaint is that the movement controls don't always register (perhaps due to whatever sort of turn system the game runs on) but it can mess me up sometimes. Also does Bone's ability do anything besides tp?

It's definitely possible that the movement timer is what you're experiencing, but I've also encountered a bug that randomly delays inputs.  I haven't quite tracked down the cause yet.

And as for the answer to your second question, yes.

I just pushed an update that should fix the input bug.